FateHeart has been churning out new mecha with such regularity that I’m beginning to suspect he has a secret assembly line (or sweat shop) in his LEGO space. It’s hard for me to pick a favorite, so I’ll go with one he’s overhauled several times, with marked improvements with each iteration.
I’ve been bookmarking his mecha for months, but I’m shocked and ashamed to realize that Dan was the first to actually blog him just over a year ago. To fix what we’ve missed since then, here are a few more of my favorite mecha by FateHeart:
Many mecha builders avoid using large rectangular surfaces on their creations, but Aaron (m_o_n_k_e_y) purposely approached this style, drawing on inspiration from a concept art. The interesting and asymmetrical colors and the right balance of greebles are also essential characteristics of this build.
Pascal writes: "I could pass all my days doing bots... I want to make a game just with bots." I could see that for sure. This model is amazing! Check out Pascal's new book.
Keywords: concept robot design pascal Blanche a 3D french artist art director and freelancer presently art Director at ubisoft one of the biggest video game development studios in the world has worked at for autodesk fantasy flight games and wizards of the coast
Keywords: concept robot robotics droid mechanical help designed by john park j parked jparked student professional concept artist red engine school cg master workshops online adhesive studios